DISSIDIA is a good looking game. The PSP’s fantastic screen helps.
In terms of audio, it’s a treat as well. The game features remixes of many of the most famous themes from Final Fantasy games. I kind of partially used the game as an FF jukebox. There is also some good original music, such as “Cosmos”.
However, some of the voice acting was a bit off. JD Cullum, the voice actor for Kuja, addressed this in YouTube comments. The voice direction for the original game was spotty. The voice acting for 012 is generally regarded as superior, but the cutscenes for the original story mode were not redubbed, creating a discrepancy in the overall quality of the voice acting.Continue reading The DISSIDIA Saga Final Thoughts and Stats: Too Much of a Good Thing?
April 16th, 2015: Morou has this to say: “If you’re going to play that way… What kind of horror story would you like to hear, kupo? Give me an example, kupo! Yeah! How about you tell me one, kupo? I want you to try to scare me, kupo!”
I’ll show you scary.
I’m actually a ghost.
>>I like to eat moogles.
You don’t really exist.
I thought that answer would get the funniest reaction. Mwahahaha!
April 12th, 2011: Mognarok? WTH? I suggested Ragnarok to the little bugger, and he comes back with Mognarok, which turns a foe into a moogle. I wish!
Yuna can equip guns? Oh wait – yeah.
Characters could equip all sorts of weapons – to boos their stats. The weapons that they actually use in battle are fixed. So you could not, say, equip Lightning with Cloud’s Buster Sword.Continue reading The DISSIDIA Saga Part Four
The What: An enhanced version of DISSIDIA with new features (such as overworld maps in story mode), characters, and a new prologue scenario that tells the story of the 12th cycle in the war between Cosmos and Chaos. Also, some of the Warriors were on different sides of the conflict in the 12th cycle.
The story of the 12th cycle is that Chaos is winning the war. The manikins modeled after the Warriors of Cosmos and Chaos helped tip the balance in Chaos’ favor. Despite the threat of the manikins, the Warriors of Cosmos still have to seek their crystals.
Content Advisory: This post discusses implied sexual abuse in Fenris’ backstory.
There’s a lot to analyze about DAII. Let’s take it step by step.
I like the blood motif of the cover art for the first two Dragon Age games. I also like the default look for Hawke.
In terms of graphics, DAII is a bit of a mixed bag. It looks better than DA:O and has a brighter color palette, but after getting used to the look of DA:O and Dragon Age: Inquisition, DAII looks weird to me now. The human characters look kind of generic, and the attempt to diversify the look of elves feels like a misstep. Elves look more slender than humans overall, and have pronounced cheekbones and eyes. Characters still escape the Uncanny Valley better than the humans of Mass Effect, however.
I have to say that the elven DLC character Tallis, modeled after and voiced by the adorable Felicia Day, looks a bit weird to me. Tallis looks like an elven version of Day.
Characters from DA:O look pretty faithful to their appearances in that game, except for Flemeth, whose character was totally redesigned, and Zevran, an elf.
Guess what? Sandal isn’t Bodahn’s biological son! Bodahn found him all alone in the Deep Roads, and raised him as his own!
Sandal: “I like Bodahn!”
Bodahn said that Sandal has always enchanted things. A year after they moved to the surface, Bodahn brought Sandal to a Circle of Magi. They declared him a savant. But then, they started eying him as if they wanted to keep him there, so Bodahn took him and left.
Whilst trying to stem the tide of revolutionaries, we met an Orlesian Grey Warden named Stroud. He thanked us for helping him fight off a group of Qunari revolutionaries, but he could not stay due to a more “pressing matter” of great secrecy. “Maker watch over you, my friend.”
He gave Hawke a ring: the Warden’s Promise and left Darktown.