Silent Hill: Downpour

Silent Hill: Downpour

Platform: PlayStation 3

Developer: Vatra Games

Publisher: Konami

Release (North America): March 13, 2012

Release (Europe): March 30, 2012

Release (Australia): April 5, 2012

Release (Japan): November 8, 2012

Originally Played From: December 24—27, 2012

Downpour is the story of Murphy Pendleton, a mysterious prisoner who was arrested after leading police on a chase across state borders. At the beginning of the game, Murphy is allowed by correctional officer George Sewell (who looks seriously untrustworthy with those high cheekbones and thin face) into the showers, where another prisoner, Patrick Napier, has just finished showering.

Murphy approaches Napier and asks if he remembers him. “We used to be neighbors.”

Murphy then kills Napier.

Next, after a riot breaks out at the prison, Murphy is placed under the care of Anne Cunningham, who is hostile towards him. Murphy was in the process of being transported to another penitentiary when the vehicle crashes near Silent Hill, where he tries to make an escape…

Continue reading Silent Hill: Downpour

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BioShock Infinite Part Three: Baptism

Elizabeth asked if there was redemption for what they’d done. Booker said he didn’t see much use in that. Then she asked, “Booker… Are you afraid of God?”

No. But I’m afraid of you.”

Are we supposed to take it that she is? Continue reading BioShock Infinite Part Three: Baptism

BioShock Infinite Part One: Are You Afraid of God?

BioShock Infinite

Platform: PlayStation 3

Developer: Irriational Games

Publisher: 2K Games

Released: March 26, 2013

Originally Played From: July 1, 2013 – July 14, 2013

Bring us the girl, wipe away the debt.”

The year is 1912. Deep in debt, Booker DeWitt has only one opporunity for a clean slate: rescue Elizabeth, a mysterious girl imprisoned since childhood in the flying city of Columbia.”

But will Booker, ridden with self-loathing, have to protect Elizabeth from the world, or protect the world from her?

Continue reading BioShock Infinite Part One: Are You Afraid of God?

Castlevania: Symphony of the Night Part Eight: The Legacy

The Legacy of Symphony of the Night

SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.

Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy

Castlevania: Symphony of the Night Part Seven: Item Spotlight

The Inventory

SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight

Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

The Subweapons

Agunea: A ring that shoots out lightning.

Axe: Simple and easy to use; is thrown in an upwards arc.

Bibuti: I had no idea what this thing was called until I read it in Hardcore Gaming 101 Presents Castlevania. It’s actually a mistranslation of “vibhuti” due to B/V confusion in Japanese. Bibuti are holy ashes (indicated by a hand holding a pinch of ashes) with poor range.

Cross: Basically functions like a boomerang.

Dagger: A projectile that shoots straight ahead.

Holy Water: Basically, a holy bomb. The flames that erupt from the bottle can hit enemies multiple times, and they are fire element instead of holy element. The range isn’t great, but the multiple hits can mitigate this fact.

Rebound Stone: Ricochets off of walls and can hit enemies multiple times. Seems to require a bit more skill to use than some of the other subweapons.

Stopwatch: Freezes or slows down enemies for five seconds. Continue reading Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

Castlevania: Symphony of the Night Part Five

Lightning, It’s a Ball

Finally got past Galamoth. Some things I noticed:

  1. Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.

  2. He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.

  3. It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.

Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?

Continue reading Castlevania: Symphony of the Night Part Five

Castlevania: Symphony of the Night Part Four: Reverse Moon

Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon

Castlevania: Symphony of the Night Part Three: Succubus-ted

Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.

Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted