Final Fantasy Record Keeper Tournament of Champions II

The Tournament of Champions is a fun way of determining which character has the highest stats. ToC II tackles the characters added in Final Fantasy Record Keeper‘s third year.
This is not supposed to be an absolute guide. You can use whatever characters you want. The characters that you will use will be determined in part by which stages you want to beat and who you get pieces of Soul Break equipment for.
Please note that the characters’ stats are affected by equipment of various quality. Their stats are presented without Record Synergy, which improves the stats of characters from the same game as the stage you are playing.
The list is divided up into characters that specialize in Physical and Magical attacks. When the character/s with the highest stats are tabulated, the best Physical and Magical characters face off in the final round.
Each stat is assigned a point value. The points are determined by how high the stat is compared to other characters, if there are multiple characters in a category. Whoever has the highest points advances to the next round. If characters have the same number in a stat, characters in that category get fewer points overall.
Stats and character levels are taken from the last few weeks.

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Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia

IT’S OOOVER (flails)

That was perhaps the most bittersweet ending of the Shin Megami Tensei games I’ve played. It reversed my opinion on all of the game’s BS… even Mem Aleph.

I’m tempted to rate Strange Journey a little above Shin Megami Tensei IV, which I liked, but don’t found very memorable, and equal to Shin Megami Tensei: Nocturne.

Some fans nicknamed Jimenez “Mexican Junpei”. 😛 Continue reading Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia

Shin Megami Tensei: Strange Journey Part 11: Disappear

April 24, 2013: Very Odds and Ends
Some weak demons can lead to unique fusions.
Huh, we’ve made most of the armor in this game.
Vile Samael says he has many names.

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Shin Megami Tensei: Strange Journey Part 10

April 14, 2013: Grindy-grind. Yawn.
Even the doors in Horologium open with a brutal heaviness.
Horologium? Sounds like someone has a Horo-loogie-um.

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Shin Megami Tensei: Strange Journey Part Nine: Calling

March 19, 2013: The Grus Grind
This dungeon is annoying~ The enemies are brutal, navigation is done mostly through warp tiles, and it looks like palette-swapped versions of earlier sectors. Gawd.

Continue reading Shin Megami Tensei: Strange Journey Part Nine: Calling

Shin Megami Tensei: Strange Journey Part Eight: We’re No Angels

March 12, 2013: Finally, the Mother of All Demons Is Dead
Would it have killed them to put another elevator in Fornax?

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Shin Megami Tensei: Strange Journey Part Seven

March 4, 2013: Them’s the Pits – Literally
Fornax has one-way doors and some pits.
The sector looks kinda cool, but seems to have human silhouettes on the walls…

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Shin Megami Tensei: Strange Journey Part Six: Sinful

February 18, 2013: Arachnes are kinda sexy. Wait – where the hell are their strings coming from?
If you have Kurama Tengu, you can get some high-level fusions with him.

Continue reading Shin Megami Tensei: Strange Journey Part Six: Sinful

Shin Megami Tensei: Strange Journey Part Five

January 8, 2012: What do demons do with Macca, anyway?
I dunno where to go. Apparently, I have to fumble about in pitch-black hallways (not a problem with the Visualizer), which aren’t mapped, and use escalator tiles to get to the next area. RRRRRR

Continue reading Shin Megami Tensei: Strange Journey Part Five