April 2, 2011: A battle with tough Twisted in T3B.
If you don’t set the OE Board correctly, Aya could wind up with a disease spliced into her DNA!
I feel bad about my guys dying due to my carelessness. What will I do when they’re not around? You just know that Aya is going to go in alone at some point.
I wasted time trying to fight a Twisted that does too much damage; is hard to hurt; regenerates health; and creates small cyclones?!
I guess the manual says to just shoot at Twisted until they’re stunned, but this particular Twisted becomes a lot more dangerous once you nail it with an Overdive Kill for the first time. It also says to heal your guys by OD’ing and hiding behind cover. SIGH
T3B‘s voice acting is better than a trailer led me to assume.
April 4, 2011: I learned how to overlay chips on the OE Board for greater effectiveness, AND I defeated the Emily Jefferson Twisted. Protip: Exploit Aya’s Liberation ability. Any time it’s full. Every time. I also took my magnum into battle.
December 2012 – New York. Strange roots burst out of the city streets. These sentient beings are called the Twisted. Their nexus is known as the Babel.
December 2013: The Counter Twisted Investigation Team sends agent Aya Brea into the past with Overdive technology. This technology utilizes Aya’s strange powers to dive into the bodies of others in the past to investigate the Twisted. With the power of Overdive, Aya heads to Club Sacrifice in Manhattan, which is under siege by Twisted.
Overdive is also featured in gameplay. It lets Aya dive into the bodies of other soldiers and occasionally civilians. This can yield unexpected benefits like new weaponry and DNA chips, and the opportunity to trigger the skills on Aya’s DNA Board. Aya can also Overdive into enemies when they have been critically wounded (indicated by a triangular symbol over the creature) to deal devastating damage. Hitting the enemy’s weak point with a sniper rifle makes it easier to OD into them.
With Overdive, Aya can dive into the body of a healthier soldier when the one she is currently inhabiting is dying. However, losing too many soldiers in an Episode will negatively affect your final ranking. Also, there are some situations where you may run out of soldiers and have to hold out until more enter the battlefield. There are some situations where Aya has to kill a boss alone.
In the opening cutscene, you are introduced to a flurry of new characters, such as Hyde Bohr, Thelonious Cray, and the young Dr. Blank.
Aya was found on December 24, 2010 in New York in a wedding dress near St. Thomas Cathedral. She lost her memories.
Knowing plot details about the earlier installments in the Parasite Eve franchise is not necessary for enjoying The 3rd Birthday, but it does help, even though the games are not really direct sequels to the original novel. It’s… complicated.
Settings in video games are very important in terms of atmosphere, design, and storytelling. Here are some of my favorites.
1. Gold Saucer, Final Fantasy VII
Basically, a minigame town. The minigames include Mog House, which is like a brief virtual pet game, basketball, and arm wrestling. Though your first visit is probably the most impressive due to the minigames being their most fresh, subsequent visits will allow you to fight in a battle arena and race your own chocobos. The music is fun and peppy, too.
It will be worth seeing how Gold Saucer will be presented in the FFVII remake… sometime in the next three years. :I
2. The Sunleth Waterscape, Final Fantasy XIII
The Sunleth Waterscape is a fun and beautiful place to explore with great music.
3. Fortune City, Dead Rising 2 and Dead Rising 2: Off the Record
The sun may have set on Capcom’s open-world zombie-slaying series, but I’ll always have fond memories of the first few games (I’ve yet to play 3 and 4). Fortune City, an honage/parody of Las Vegas, allows DR2 to expand on the foundation of the first game. There are several secrets, weapons, slot machines, survivors, and psychopaths to find. The Off the Record rerelease adds a new area to Fortune City: Uranus Zone, a theme park.
4. Silent Hill
Silent Hill arguably had its strongest appeal with the first four games made by Team Silent. They created a town that was dark but atmospheric and compelling. It was also fun to explore parts of a city that you would never get to in real life. If Silent Hill is ever rebooted, whoever is in charge needs to portray the town as a character unto itself, and put real craft into designing it.
5. Raccoon City, various Resident Evil/Biohazard titles
Like Silent Hill, Raccoon City was once a nice, quiet little town with some dark secrets. Silent Hill still lingers somewhere out there, but Raccoon City met its apocalyptic end when the US government decided to nuke the town to contain the bio hazard outbreak plaguing it.
Though RE/BH is more physical than metaphysical, exploring Raccoon City in such games as RE2, 3, and Outbreak has a similar appeal to Silent Hill in that we’re exploring places we’re not supposed to. Tee-hee!
6. Dracula’s Castle, Castlevania/Vampire Killer
Dracula must have one hell of an interior design team, because every time a hero invades it, it has changed considerably. One consistent installation is the Clock Tower, featured in most CV games.
My first CV game was Symphony of the Night, so I’m partial to it.It’s one of my top five favorite games, and has my favorite vision of Dracula’s castle due to the atmosphere, enemies, and gorgeous music. Highlights include a creepy cavern; an underground water vein; a colosseum; a library; and the Royal Chapel. I ❤ the irony of Dracula having a chapel in his castle.
7. Melody Town, Kirby’s Epic Yarn
It has not come up much yet, but I loooove Kirby and his games. Melody Land is a very fun level in a very fun game. Imagine a stage in a platformer where every platform is a musical instrument that makes a sound when you interact with it. That’s Melody Land.
8. New York, Parasite Eve
PE offered a recreated version of New York with some landmarks to explore, which was pretty cool for a PS1 game.9. Rapture, BioShock
I really loved BioShock. Rapture was a gorgeous place to visit. The extremely well-done fire, ice, and water effects helped.
Perhaps one day, I will do a different version of this article for fighting game stages.
October is nigh, and unlike last year, we’re going all the way with horror games this upcoming month. As a prelude, I’d like to share some of my favorite scary songs from games. They don’t all have to be from horror games, mind you.
You have been warned!
1. “My Heaven”, Silent Hill
Story time: I somehow didn’t realize how truly creepy this song is until I did a “30 Days Meme” for SH back on Tumblr. Just… listen.
2. “Don’t Cry Jennifer”, Clock Tower (SNES)
Question: Is Don’t Cry, Jennifer one of the best video game chase themes of all time? Answer: Yes.
Every element of this song works so well: the rhythm that sounds like a heartbeat; the strange sound that’s probably the laughter of the Scissorman; the tense strings…
3. “Trail of Blood”, Final Fantasy VII
This song accompanies some creepy moments involving Sephiroth. I like the strings.
4. “Hoshingoeka”, Siren
While this song is more atmospheric than scary, I also really like it musically. The Japanese lyrics sync up with the tale of the doomed village really well.
5. “escape from u.b.”, Parasite Eve
You’re Aya Brea, a badass cop with “good” evolved mitochondria awakened by a chance encounter with an opera singer who also unknowingly possessed evil evolved mitochondria. As Aya, you’re pretty desperate to save the world from the titular Eve’s offspring, the so-called Ultimate Being. Eventually, you seriously wound U.B., but he just refuses to die. So you retreat into the bowels of a Navy carrier to overlord the engines, hopefully taking U.B. with it. He chases after you, slowly picking up speed, with this playing in the background.
Do you have any favorite creepy songs from video games?