It Came from the Recording Booth

Bad acting in video games! It’s funny, but if we dig a little deeper, what else can we find? The simple reasons why so much of the acting in early games was so bad, whether or not some of these actors went on to do any more acting, and some of the technical reasons why it was so poor. Let’s jump in!

This YouTube video has the answers to the basic question of why acting in early games was so bad:

If you can’t or don’t want to watch the video (which I highly recommend), to sum up the most common reasons: No one had any idea what they were doing back then, the people involved usually didn’t really care about what they were doing, most of the budget went to other aspects of development (leading to members of the dev teams having to attempt to act; I don’t envy being in this position), actors usually performed alone and with little knowledge of context or character relationships (which a good director would provide), and their equipment sometimes wasn’t quite up to snuff, either, with bad microphones. I would posit a few other factors: Some of the people involved with acting and direction didn’t take games seriously, no one really had many connections to experienced actors and directors, and let’s be honest – game writing usually wasn’t that great back in the day. Games were frequently content to regurgitate fantasy/science fiction tropes to justify basic plots. Another aspect to this is how abysmal some of the Japanese-to-English localizations were at the time, as we’ll see in many examples.

Continue reading It Came from the Recording Booth

Music Monday #3: Best JRPG Battle Themes

Darwin: “We’re finally strong enough to take on THE AWESOME STORE! Let’s go!”

Gumball: “Wait, don’t you kinda want to hear that awesome battle music one last time?”

The Amazing World of Gumball, “The Console”

Continue reading Music Monday #3: Best JRPG Battle Themes

Trend Watch Tuesday #1: Political Figures in Games

I tell you one and one makes three
I’m the cult of personality
Like Joseph Stalin and Gandhi
I’m the cult of personality

-”Cult of Personality”, In Living Colour

This is going to be a different kind of article for me to try out, where I talk about a grouping of games loosely, or not so loosely, connected by an aspect not usually featured in games. In this case, for the preliminary edition of this article, it’s how some real-life political figures are represented in games, in no particular order. Continue reading Trend Watch Tuesday #1: Political Figures in Games