2016 End of Year Special

I would like to take an opportunity to thank everyone who visits my blog, and gives my posts likes and comments. It gives me extra encouragement to keep working at it. Writing about games makes me think about them and other media more critically. It’s fun.

Some things I realized this year: 

1. Metal Gear Solid 4: Guns of the Patriots is a big and difficult game to write about. 

2. My Dragon Age II LP was a blessing in disguise in terms of formatting, because now I just separate games into parts instead of differentiating them by date. It’s much less painful this way. I hope you agree. 

3. Also from DAII – I actually dislike Anders now, but recognize the depth of Fenris’ character.

4. I really hate the cannibal St. John family in Telltale’s The Walking Dead.

Some games I look forward to in 2017 (tentatively):

1. Tales of Berseria

2. Marvel vs. Capcom Infinite

3. Guardians of the Galaxy : I just hope it can stand on its own separate from the movies, while also staying separate from Telltale’s Tales from the Borderlands.
4. Crackdown

5. Injustice 2

6. Mass Effect:  Andromeda – Who will be my new, possibly alien boo? I am intrigued by the new female turian squad mate. I kind of hope that there will be a squaddie that is a member of a never before seen alien race.

7. NIER 2: Automata – I do not have the first NieR but I have heard good things about it. I have also heard some of the game’s music, which is incredible. The fact that the sequel is developed by Platinum Games is also of great interest to me. I just hope that people forgive them for Star Fox: Zero…

8. Red Dead Redemption 2 – my most anticipated of ’17.

9. Yakuza 0 – the prequel to the Yakuza series. 

10 and 11. Atelier Sophie: The Alchemist of the Mysterious Book and Atelier Firis: The Alchemist and the Mysterious Journey  – A series that I want to get into.

12. Horizon Zero Dawn

13. Persona 5

14. Dragon Quest Heroes II

15. Final Fantasy XII: The Zodiac Age

16. Lady Layton: The Millionaire Ariadone’s Conspiracy

17. Ni no Kuni II: Revenant Kingdom

18. Scalebound

19. Tekken 7: Fated Retribution – I can’t wait to see some of the endings. 

20. Death Stranding – Mayyybe it’s coming out next year? Either way, I hope to learn more of substance about the game in the coming months. 

2016 was a hard year for many. If it was such for you, do me a favor and flip 2016 off before midnight, if you can get away with it. 😉


The DISSIDIA Saga Part Six

January 13th, 2015: In this game, Tidus sounds younger than he did in Final Fantasy X.

Tidus’ voice actor, James Arnold Taylor, has come a long way since FFX.

March 19th, 2015: Tidus keeps interrupting Firion when he talks and it’s funny. He actually asks Tidus if he enjoys interrupting him.

It’s great to see such contrasting, but still friendly, personalities.

Continue reading The DISSIDIA Saga Part Six

The DISSIDIA Saga Part Five

June 17th, 2011: I’m pleased as punch that there are two new characters to unlock here.

Bartz doesn’t just imitate other characters’ moves, he imitates the way that they call them out.

Prishe is so cute! She has great fashion sense.

Prishe in her default and alternate costumes

Her EX Burst is very complicated. Auto EX Burst, here I come!

Auto EX Burst was an ability that let the computer input EX Burst commands for you.

Continue reading The DISSIDIA Saga Part Five

The DISSIDIA Saga Part Four

April 12th, 2011: Mognarok? WTH? I suggested Ragnarok to the little bugger, and he comes back with Mognarok, which turns a foe into a moogle. I wish!

Yuna can equip guns? Oh wait – yeah.

Characters could equip all sorts of weapons – to boos their stats. The weapons that they actually use in battle are fixed. So you could not, say, equip Lightning with Cloud’s Buster Sword. Continue reading The DISSIDIA Saga Part Four

The DISSIDIA Saga Part Three

DISSIDIA 012 Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Released: March 22nd, 2011

The What: An enhanced version of DISSIDIA with new features (such as overworld maps in story mode), characters, and a new prologue scenario that tells the story of the 12th cycle in the war between Cosmos and Chaos. Also, some of the Warriors were on different sides of the conflict in the 12th cycle.

The Who – The Warriors of Cosmos, 12th Cycle

Kain Highwind (Tactical Striker), Tifa Lockhart (Feint Brawler), Laguna Loire (Tactical Gunner), Yuna (Grand Summoner), Vaan (Adroit Attacker), and Claire “Lightning” Farron (Paradigm Commando).

The story of the 12th cycle is that Chaos is winning the war. The manikins modeled after the Warriors of Cosmos and Chaos helped tip the balance in Chaos’ favor. Despite the threat of the manikins, the Warriors of Cosmos still have to seek their crystals.

Continue reading The DISSIDIA Saga Part Three

The DISSIDIA Saga Part Two

January 29th, 2010: At the end of Shade Impulse Chapter 4-2, you have to face Chaos.

An odd thing about Chapter Four: There are no Destiny Point bonuses. DP are added or subtracted throughout most levels for extra items and PP upon completion.

I realized that this game has me like Resident Evil Outbreak with lots of unlockables that need to be bought with points, and scenarios that are meant to be replayed more than once.

Continue reading The DISSIDIA Saga Part Two

The DISSIDIA Saga Part One

DISSIDIA Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Release: August 25th, 2009

The What: A crossover fighting game with action RPG elements featuring heroes, villains, summons, and supporting characters from Final Fantasy IXII.

The story is about the war between Cosmos, goddess of harmony, and Chaos, the god of discord. 


DISSIDIA tells the story of the 13th cycle of their war. To further their ends, they summon champions from other worlds to fight for them.

The game initially presents you with the first phase of the 13th cycle. You can choose to play the stories of the Warriors of Cosmos in any order. Each story has its own difficulty rating.

Each story functions as a sort of abridged version of the character’s struggle in their original game.

To prove their worth, Cosmos tells her Warriors to seek crystals. Each crystal is unlocked when the heroes experience an epiphany of some sort.

The Who – The Warriors of Cosmos

The Warrior of Light (Paragon), Firion (Weapons Specialist), the Onion Knight (Mystic Fencer), Cecil (Split Soul), Bartz Klauser (Mimic), Terra Branford (Esperkin), Cloud Strife (Buster Basher), Squall Leonhart (Relentless Revolver), Zidane (Aerial Ace), and Tidus (Spry Striker).

The Warriors of Chaos

Garland (Nemesis), the Emperor Mateus (Trap Master), the Cloud of Darkness (The Bane of Life), Goblez (Thaumaturge), Exdeath (Entropic Adversary), Kefka Palazzo (Mad Mage), Sephiroth (Focused Blade), Ultimecia (Sorceress Fusilieer), Kuja (Graceful Glider), and Jecht (Brutal Blitzer).

Continue reading The DISSIDIA Saga Part One

Final Fantasy VIII Final Thoughts and Stats

Let’s jump right into it.

The Graphics

Kind of a mixed bag. Playstation games generally look horribly dated by now, and while FFVIII had a more realistic style than Final Fantasy VII, it still hasn’t aged very well. In some ways, while it has less flat-shaded polygons than VII, it looks a lot grainier. In terms of realism, some find that the CGI characters fall into the dreaded uncanny valley.

However, there are some great spell and attack effects that look awesome and live up to the standards that you expect from Final Fantasy.

One unfortunate side effect of the realistic character proportions is how they would dwarf locations on the world map. Oops.

The harsh gunmetal gray look of the menus is slightly lame. You can’t customize it, either.

Continue reading Final Fantasy VIII Final Thoughts and Stats

Final Fantasy VIII Part Four: Promised

January 31st, 2013: Two more bosses to go.

Oh, man. Krysta looks cool. Too bad it speaks in dorky allcaps.

Its death animation is cool, too.

One more to go.

Tiamat was a cool-looking purple dragon.

And then, there were none.

Continue reading Final Fantasy VIII Part Four: Promised

Final Fantasy VIII Part Three

January 29th, 2013: Even as the President of Esthar, Laguna is still Laguna. He believes that courage is the magic that turns the plan to defeat Ultimecia into reality.

Squall, are you a bad enough dude to follow the President’s plan?

The plan was to let the sorceress Ultimecia compress time… which is what she actually wanted to do. With all of time compressed into one moment, Squall’s team could infiltrate the Lunatic Pandora facility and attempt to defeat Ultimecia in her own era.

Continue reading Final Fantasy VIII Part Three